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Twitter Versus AI Game

ClientTwitter
RoleLead UX/UI Designer
Timeline6 weeks
ToolsFigma
UI/UXGame DesignBranding

An AI-native ad format that turns branded content into head-to-head games people actually want to play.

5Game flow screens
Twitter ยท MicrosoftTarget ad platforms
FullBrand & UI system
AI-nativeAd format

The Challenge

Display advertising had run into a wall of banner blindness. On feeds like Twitter, static ad units get scrolled past before they register, and the usual response, bigger, louder, more intrusive, only deepens the fatigue. The brief was to design something categorically different: Versus AI, a social ad format that trades passive impressions for active play. Instead of watching an ad, users tap into a quick, competitive, head-to-head game built from the partner's own content. The core design problem was making that game feel native to the feed, instantly understandable, and worth a tap in the half-second before a thumb keeps moving.

The harder constraint was scale without sameness. The format is powered by proprietary AI that transforms existing partner content into the Versus experience and drops it into each partner's content ecosystem, meaning the interface could not be a hand-crafted one-off. It had to be a system: a flexible brand and UI framework that stays recognizably 'Versus' while absorbing wildly different source material across partners like Twitter and Microsoft. Every screen had to hold up as a template an AI could populate, not a static comp that only works once.

Approach

  1. Define the Versus mechanicBefore any pixels, I pinned down the core interaction, a pick-a-side, head-to-head matchup that reads in seconds and rewards a quick, competitive choice. Nailing the mechanic first kept every later screen in service of the game rather than decoration around it.
  2. Make the entry point feed-nativeI designed the ad unit to belong in the feed instead of interrupting it, using low-friction tap-to-play framing so the leap from scrolling to playing costs the user almost nothing. The goal was an invitation, not an interception.
  3. Map the full game flowI storyboarded the experience end to end across five screens, from the initial prompt, through the matchup and the user's choice, to the result and the moment worth sharing. Each screen carries one job and hands cleanly to the next.
  4. Build a flexible brand systemBecause the AI generates instances from different partners' content, I built a brand and UI system with clear rules for type, color, and layout, flexible enough to flex per partner, disciplined enough to always read as Versus.
  5. Package it for AI templating and handoffI delivered the whole experience in Figma as a structured component library with defined states and specs, so the proprietary AI and engineering partners could populate and ship instances without redrawing the format each time.

Key Features

Head-to-head game mechanic

A competitive, pick-a-side matchup at the center of the format, designed to be understood and acted on in a single glance.

Feed-native ad experience

An entry unit engineered to sit naturally inside social feeds, converting a scroll into a tap without breaking the reading rhythm.

AI content transformation

UI templates built to absorb partner content reshaped by the proprietary AI into the Versus format, structure that stays intact as the source changes.

Adaptive brand system

A flexible visual framework that adapts per partner across ecosystems like Twitter and Microsoft while holding a consistent Versus identity.

Figma component library

A structured, state-aware component set that turns the five-screen flow into a reusable, hand-off-ready system rather than a one-off comp.

Gamified engagement loop

An entertaining, competitive interaction model designed to lift engagement by making the brand message the game itself.

An ad only earns a tap when it stops behaving like an ad. Versus works because the game is the message, the brand lives inside the play, never on top of it. Chris Cooper, design rationale

Results

  • Delivered a complete five-screen Versus game flow, from feed entry through the competitive matchup to the shareable result.
  • Established a flexible brand and UI system that lets the proprietary AI generate on-brand Versus instances across different partners.
  • Packaged the full experience as a state-aware Figma component library, ready for AI templating and engineering handoff.
  • Shaped a reusable, feed-native ad format positioned to run inside multiple content ecosystems, including Twitter and Microsoft.

Strategy

  • Brand Strategy
  • Ad format definition
  • Gamification model

Design

  • UX/UI Design
  • Art Direction
  • Game flow design
  • Component system

Tools

  • Figma
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